Abstract
Screens, TVs, mobile phones, social network services, but also companies, libraries, labs, and even entire armies. Gaming is everywhere these days; it is spreading like a virus on several devices. More: it is becoming like an interface, a language, and a tool. It sounds great on paper, but does it make any sense?
Lingua originale | English |
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pagine (da-a) | 11-26 |
Numero di pagine | 16 |
Rivista | LINK |
Stato di pubblicazione | Pubblicato - 2012 |
Keywords
- gamification
- television