What Driving Abilities Do Racing Video Games Stimulate? Rating the Levels of Realism Experienced in Commercial Racing Video Games

Daniele Ruscio

Risultato della ricerca: Contributo in libroChapter

Abstract

The relationship between racing video games and road accidents is producing relevant research, but there are no studies (or game-content rating systems) that analyze the quality of the driving experience in video games. The aim of the present research is to propose a taxonomy of the driving experience content, to evaluate and cluster the realism of the driving experience created by different racing video game. A selection of 11 commercial video games, previously considered in safety researches, was used to build and test a Driving Experience Analysis – Rating Grid (DEA-RG). Levels of “environmental realism”, “driving realism” and “accident realism” were assessed. DEA-RG scores showed that different categories of racing games generate very different user’s experiences in driving simulations, with mixed levels of realism even within game-categories previously considered as homogenous. Implications for video game developers and road-safety researchers are discussed, for more systematic research hypothesis.
Lingua originaleEnglish
Titolo della pubblicazione ospiteAdvances in Intelligent Systems and Computing
EditorN Stanton
Pagine916-926
Numero di pagine11
Volume597
DOI
Stato di pubblicazionePubblicato - 2018
Pubblicato esternamente

Keywords

  • Percezione del pericolo
  • Risk perception
  • Video game
  • Videogiochi

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