The relationship between racing video games and road accidents is producing relevant research, but there are no studies (or game-content rating systems) that analyze the quality of the driving experience in video games. The aim of the present research is to propose a taxonomy of the driving experience content, to evaluate and cluster the realism of the driving experience created by different racing video game. A selection of 11 commercial video games, previously considered in safety researches, was used to build and test a Driving Experience Analysis – Rating Grid (DEA-RG). Levels of “environmental realism”, “driving realism” and “accident realism” were assessed. DEA-RG scores showed that different categories of racing games generate very different user’s experiences in driving simulations, with mixed levels of realism even within game-categories previously considered as homogenous. Implications for video game developers and road-safety researchers are discussed, for more systematic research hypothesis.
|Titolo della pubblicazione ospite||Advances in Intelligent Systems and Computing|
|Numero di pagine||11|
|Stato di pubblicazione||Pubblicato - 2018|
- Percezione del pericolo
- Risk perception
- Video game