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VR-based cue-exposure therapy (VR-CET) versus VR-CET plus pharmacotherapy in the treatment of bulimic-type eating disorders

  • Joana Pla-Sanjuanelo
  • , Marta Ferrer-Garcia
  • , Ferran Vilalta-Abella
  • , Giuseppe Riva
  • , Antonios Dakanalis
  • , Joan Ribas-Sabaté
  • , Alexis Andreu-Gracia
  • , Fernando Fernandez-Aranda
  • , Isabel Sánchez
  • , Neli Escandón-Nagel
  • , Osane Gomez-Tricio
  • , Virgínia Tena
  • , José Gutierrez-Maldonado
  • University of Barcelona
  • University of Milan - Bicocca
  • Igualada General Hospital
  • University Hospital of Bellvitge
  • Universidad Católica de Temuco
  • Universidad Rovira i Virgili
  • Centro ABB Tarragona

Risultato della ricerca: Contributo in rivistaArticolopeer review

Abstract

Treatment guidelines recommend antidepressant medication for bulimic-type eating disorders either as an alternative to or in combination with cognitive behavioural therapy (CBT). This study compared the efficacy of two second-line treatments of patients with bulimic-type eating disorders resistant to CBT: virtual reality-based cue-exposure therapy (VR-CET) alone or VR-CET in combination with pharmacotherapy. Results showed that bingeing episodes, bulimic symptomatology (the bulimia EDI-3 score) and food cravings (FCQ-T/S) were significantly reduced after both interventions. However, no significant differences were found between the combined intervention and VR-CET alone. Improvements from the treatments continued at the 6-month follow-up. Our results support the use of VR-CET as an effective treatment of bulimic-type eating disorders, reducing bulimic symptoms and food cravings. The addition of antidepressants to VR-CET does not provide any additional benefit.
Lingua originaleInglese
pagine (da-a)116-122
Numero di pagine7
RivistaAnnual Review of CyberTherapy and Telemedicine
Volume15
Stato di pubblicazionePubblicato - 2017

Keywords

  • Binge eating
  • Bulimic-type disorders
  • Clinical sample
  • Computer Science (miscellaneous)
  • Cue-exposure therapy
  • Food cravings
  • Neuroscience (miscellaneous)
  • Psychology (miscellaneous)
  • Rehabilitation
  • Virtual reality

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