TY - GEN
T1 - Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study
AU - Minissi, Maria Eleonora
AU - Landini, Giampaolo Abate Romero
AU - Maddalon, Luna
AU - Torres, Sergio Cervera
AU - Giglioli, Irene Alice Chicchi
AU - Chicchi Giglioli, Irene Alice Margherita
AU - Sirera, Marian
AU - Abad, Luis
AU - Gomez-Garcia, Soledad
AU - Alcaniz, Mariano
PY - 2023
Y1 - 2023
N2 - Children with autism spectrum disorder (ASD) often report impairments in motor learning compared to their peers with typical development (TD). The present study wants to preliminary assess the ability of virtual reality (VR) to foster motor learning in ASD. In particular, 20 children with ASD and 20 children with TD performed two VR-based serious games that required them to perform motor actions with the upper limbs with varying degrees of freedom in the movement. The two serious games were performed twice in a counterbalanced order, and execution time and accuracy were measured. Findings showed that children with ASD were less accurate and took longer to perform the two serious games than their peers with TD. Moreover, no motor learning effect was reported in the serious game that required movements with high-level degrees of freedom, while a motor learning effect was revealed in the game requiring precise goal-directed actions. The children with ASD improved their performance by reducing their execution time across game repetitions. The improvement in time performance did not affect accuracy, which remained stable across repetitions. These findings support the development and implementation of VR-based serious games in ASD intervention, as they could foster motor learning and improve motor skills in this population.
AB - Children with autism spectrum disorder (ASD) often report impairments in motor learning compared to their peers with typical development (TD). The present study wants to preliminary assess the ability of virtual reality (VR) to foster motor learning in ASD. In particular, 20 children with ASD and 20 children with TD performed two VR-based serious games that required them to perform motor actions with the upper limbs with varying degrees of freedom in the movement. The two serious games were performed twice in a counterbalanced order, and execution time and accuracy were measured. Findings showed that children with ASD were less accurate and took longer to perform the two serious games than their peers with TD. Moreover, no motor learning effect was reported in the serious game that required movements with high-level degrees of freedom, while a motor learning effect was revealed in the game requiring precise goal-directed actions. The children with ASD improved their performance by reducing their execution time across game repetitions. The improvement in time performance did not affect accuracy, which remained stable across repetitions. These findings support the development and implementation of VR-based serious games in ASD intervention, as they could foster motor learning and improve motor skills in this population.
KW - autism spectrum disorder
KW - children
KW - motor learning
KW - serious games
KW - virtual reality
KW - autism spectrum disorder
KW - children
KW - motor learning
KW - serious games
KW - virtual reality
UR - http://hdl.handle.net/10807/268099
U2 - 10.1109/segah57547.2023.10253792
DO - 10.1109/segah57547.2023.10253792
M3 - Conference contribution
T3 - IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH
SP - N/A
BT - 11th IEEE International Conference on Serious Games and Applications for Health, SeGAH
T2 - 2023 IEEE 11th International Conference on Serious Games and Applications for Health, SeGAH
Y2 - 28 August 2023 through 30 August 2023
ER -