Video games as learning tools at school: parents’ attitude

Daniela Villani, Claudia Carissoli, Melissa Caputo, Stefano Triberti

Risultato della ricerca: Contributo in rivistaContributo a convegnopeer review

2 Citazioni (Scopus)

Abstract

Interest in video games for educational purposes is continuously increasing. According to the Technology Acceptance Model, attitude toward a technology is an important factor to its adoption. Up to now, a few studies have investigated the attitude of students and teachers towards video games as learning tools, but almost none have addressed parents' perspectives. This study investigates parents’ attitudes towards video games at school. Participants show a mildly favourable opinion about video games at school, but so me doubts still emerge about video games usefulness. More, experience in using video games influences parents’ attitude: specifically, gamers consider video games more useful at school and show a clear preference of school adopting them than non-gamers
Lingua originaleEnglish
pagine (da-a)189-191
Numero di pagine3
RivistaAnnual Review of CyberTherapy and Telemedicine
Stato di pubblicazionePubblicato - 2017
Evento22nd Annual CyberPsychology, CyberTherapy & Social Networking Conference - Wolverhampton, England
Durata: 26 giu 201728 giu 2017

Keywords

  • Attitude
  • Video games

Fingerprint

Entra nei temi di ricerca di 'Video games as learning tools at school: parents’ attitude'. Insieme formano una fingerprint unica.

Cita questo