TY - GEN
T1 - Using an Aging Simulator Suit for Modeling Visuo-Motor Limitations of Elderly Users Interacting with a Mobile Application: Feasibility Study
AU - Gaggioli, Andrea
AU - Settimi, Chiara
AU - Cipresso, Pietro
AU - Pedroli, Elisa
AU - Stramba-Badiale, Marco
AU - Riva, Giuseppe
PY - 2018
Y1 - 2018
N2 - With the rapid ageing of the population, designing inclusive mobile interfaces that match accessibility requirements is an important challenge. Here, we report results of an exploratory study, which investigated the feasibility of using an “aging simulator suit” for modeling the sensorimotor limitations of elderly users interacting with a tablet application. The study involved one experimental group (“simulated ageing” condition, SA) and two normative comparison groups (“elderly control” condition, EA; and “young control” condition, YC). In the SA condition, a group of young adults (N = 60; mean age = 26.1, s.d. = 4.0) carried out a visuo-motor task while wearing the aging simulator suit, which reproduced three levels of visuo-motor impairment: (i) visual; (ii) motor; (iii) visual and motor. In the EC condition, the same visuo-motor task was executed by a sample of healthy elderly individuals (N = 20; mean age = 73.5, s.d. = 6.3). In the “young control” (YC) condition, the task was executed by a sample of young adults (N = 40; mean age = 24.6; s.d. = 4.7). Results showed that accuracy and speed of YC outperformed performance of EC and SA. Furthermore, SA approximated EC performance, suggesting that aging simulator suit may provide a reliable model of visuo-motor limitations of the normative-aged group. Implications of these findings for design practice are discussed.
AB - With the rapid ageing of the population, designing inclusive mobile interfaces that match accessibility requirements is an important challenge. Here, we report results of an exploratory study, which investigated the feasibility of using an “aging simulator suit” for modeling the sensorimotor limitations of elderly users interacting with a tablet application. The study involved one experimental group (“simulated ageing” condition, SA) and two normative comparison groups (“elderly control” condition, EA; and “young control” condition, YC). In the SA condition, a group of young adults (N = 60; mean age = 26.1, s.d. = 4.0) carried out a visuo-motor task while wearing the aging simulator suit, which reproduced three levels of visuo-motor impairment: (i) visual; (ii) motor; (iii) visual and motor. In the EC condition, the same visuo-motor task was executed by a sample of healthy elderly individuals (N = 20; mean age = 73.5, s.d. = 6.3). In the “young control” (YC) condition, the task was executed by a sample of young adults (N = 40; mean age = 24.6; s.d. = 4.7). Results showed that accuracy and speed of YC outperformed performance of EC and SA. Furthermore, SA approximated EC performance, suggesting that aging simulator suit may provide a reliable model of visuo-motor limitations of the normative-aged group. Implications of these findings for design practice are discussed.
KW - Accessibility
KW - Aging simulator suit
KW - Inclusive design
KW - Mobile applications
KW - Visuo-motor limitation
KW - Accessibility
KW - Aging simulator suit
KW - Inclusive design
KW - Mobile applications
KW - Visuo-motor limitation
UR - http://hdl.handle.net/10807/128824
UR - http://www.springer.com/series/8197
U2 - 10.1007/978-3-030-01093-5_4
DO - 10.1007/978-3-030-01093-5_4
M3 - Conference contribution
SN - 9783030010928
VL - 253
T3 - LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING
SP - 24
EP - 33
BT - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
T2 - 7th International Conference on Pervasive Computing Paradigms for Mental Health, MindCare 2018
Y2 - 9 January 2018 through 10 January 2018
ER -