Abstract
Graduate employability is a key issue for higher education institutions. Industry
recruiting strategies have evolved in recent years and the focus has shifted from
graduates who have sound academic knowledge to graduates who can also demonstrate
how they apply knowledge and other transferable skills in the workplace.
International experiences matter for employers but only if graduates can
transform skills acquired into behaviours that are observable and translatable
into value-adding workplace performance. We used game-based analytics to
gain insight into hidden behaviours associated with skills that are valued most
by employers. In doing so, this gave us an opportunity to think more creatively
about employability development through international experiences.
In order to understand whether international experiences enhance graduate
employability, it is necessary to reduce conceptual ambiguity and define employability.
In fact, the operationalisation of employability from a theoretical concept
to a measurable index is not a small undertaking. This chapter represents
a tentative answer: game-based analytics. Most literature concentrates on the
perception of different stakeholders on the development of employability skills,
and our study tries to capture how well students can transform these skills into
behaviours. We adopt a theoretical concept of employability under the processual
perspective of ability to apply knowledge and skill, and we measured it by
analysing behaviours with game-based analytics.
Lingua originale | English |
---|---|
Titolo della pubblicazione ospite | Internationalization and Employability in Higher Education |
Editor | Robert Gribble, Cate Coelen |
Pagine | 92-98 |
Numero di pagine | 7 |
DOI | |
Stato di pubblicazione | Pubblicato - 2019 |
Pubblicato esternamente | Sì |
Keywords
- employability
- game-based assessments
- international internships
- internships