Abstract
Over the last
decades, immersivity has gained increasing importance in the audiovisual imaginary. In this
paper, we propose to take a different route and to explore to what extent the dynamics of gazes –
and particularly the direct address – can promote “emersive” strategies that challenge the
dominant imaginary, with specific reference to creepypastas and horror video games. First, we
trace back the origins of the emersive route to Bertolt Brecht, showing that his theory can be
adapted to videogames. Second, we provide a survey of some of the types of gaze that actively
involve the player in horror videogames. Then, we focus on creepypastas to demonstrate that the
gaze is key to their aim of circumventing the players’ character, in order to get in touch with the
players themselves. Finally, we analyze a specific creepypasta-based game: Doki Doki Literature
Club!. Based on this analysis, we draw the main lines of what, in our view, represents a key
modification of contemporary horror imaginary
Titolo tradotto del contributo | [Autom. eng. transl.] A dynamic of looks from the imaginary creepypasta to videogame horror |
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Lingua originale | Italian |
pagine (da-a) | 71-92 |
Numero di pagine | 22 |
Rivista | H-ERMES |
Stato di pubblicazione | Pubblicato - 2021 |
Pubblicato esternamente | Sì |
Keywords
- creepypasta
- doki doki literature club
- gaze
- horror