TY - JOUR
T1 - Transformative Conversations. Questioning collaboration in digitally mediated interactions
AU - Galimberti, Carlo
AU - Gaggioli, Andrea
AU - Brivio, E.
AU - Caroli, F.
AU - Chirico, Alice
AU - Rampinini, L.
AU - Trognon, A.
AU - Vergine, I.
PY - 2020
Y1 - 2020
N2 - Given the innovative, technological and Computer-Mediated\r\nCommunication (CMC) environment in which we live, it would be essential to\r\nunderstand which role humans can take on in it, as well as the empowerment\r\nprovided to human beings by this complex context. This paper constitutes a focus\r\non these possibilities through the investigation of the dynamics of collaboration in\r\nMixed-Reality (MR) environments (PC-HoloLens), paying particular attention to\r\nthe role of nudges in eliciting (optimal) shared experiences among team members.\r\nThis study, therefore, intends to investigate the interactive and emotional outcomes\r\nrelated to a mediated communication based on different nudges (three experimental\r\nconditions: nudge for empathy, nudge for awareness, and no nudge). We\r\nhypothesized that these nudges could also modulate the emergence of optimal\r\nshared experiences, such as the one of group flow and of social presence. Through\r\nthe quantitative analysis of psychometrical measures and the qualitative analysis of\r\nthe dialogue within one dyad, we detected featured elements and patterns that can\r\nbe used as starting points to question collaborative processes in digitally mediated\r\ninteractions
AB - Given the innovative, technological and Computer-Mediated\r\nCommunication (CMC) environment in which we live, it would be essential to\r\nunderstand which role humans can take on in it, as well as the empowerment\r\nprovided to human beings by this complex context. This paper constitutes a focus\r\non these possibilities through the investigation of the dynamics of collaboration in\r\nMixed-Reality (MR) environments (PC-HoloLens), paying particular attention to\r\nthe role of nudges in eliciting (optimal) shared experiences among team members.\r\nThis study, therefore, intends to investigate the interactive and emotional outcomes\r\nrelated to a mediated communication based on different nudges (three experimental\r\nconditions: nudge for empathy, nudge for awareness, and no nudge). We\r\nhypothesized that these nudges could also modulate the emergence of optimal\r\nshared experiences, such as the one of group flow and of social presence. Through\r\nthe quantitative analysis of psychometrical measures and the qualitative analysis of\r\nthe dialogue within one dyad, we detected featured elements and patterns that can\r\nbe used as starting points to question collaborative processes in digitally mediated\r\ninteractions
KW - conversation
KW - mediated interactions
KW - conversation
KW - mediated interactions
UR - https://publicatt.unicatt.it/handle/10807/181523
UR - https://www.scopus.com/inward/citedby.uri?partnerID=HzOxMe3b&scp=85115803144&origin=inward
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85115803144&origin=inward
M3 - Article
SN - 1554-8716
SP - 77
EP - 80
JO - Annual Review of CyberTherapy and Telemedicine
JF - Annual Review of CyberTherapy and Telemedicine
IS - 18
ER -