The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making

Carla De-Juan-Ripoll, José L. Soler-Domínguez, Irene Alice Chicchi Giglioli, Irene Alice Margherita Chicchi Giglioli, Manuel Contero, Mariano Alcañiz

Risultato della ricerca: Contributo in rivistaArticolo in rivistapeer review

Abstract

Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.
Lingua originaleEnglish
pagine (da-a)773-781
Numero di pagine9
RivistaCYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING
Volume23
DOI
Stato di pubblicazionePubblicato - 2020

Keywords

  • evaluation methodologies
  • implicit measures
  • risk taking
  • serious games
  • virtual reality

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