TY - JOUR
T1 - The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making
AU - De-Juan-Ripoll, Carla
AU - Soler-Domínguez, José L.
AU - Chicchi Giglioli, Irene Alice
AU - Chicchi Giglioli, Irene Alice Margherita
AU - Contero, Manuel
AU - Alcañiz, Mariano
PY - 2020
Y1 - 2020
N2 - Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.
AB - Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.
KW - evaluation methodologies
KW - implicit measures
KW - risk taking
KW - serious games
KW - virtual reality
KW - evaluation methodologies
KW - implicit measures
KW - risk taking
KW - serious games
KW - virtual reality
UR - http://hdl.handle.net/10807/268273
U2 - 10.1089/cyber.2019.0761
DO - 10.1089/cyber.2019.0761
M3 - Article
SN - 2152-2715
VL - 23
SP - 773
EP - 781
JO - CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING
JF - CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING
ER -