Abstract
VR-based psychological therapy is largely used in different clinical approaches and a variety of studies
can be found in the literature about the experience of VR-therapy sessions. Usually, such studies are
focused on a user's private experience. With this contribution, we present a perspective to improve VRsession
definition towards a "co-defined reality", abandoning both artifact and user–artifact centered
interaction in favour of a "situated and context sensible" interaction analysis. Theoretical background is
based on an ethnometodological approach: this perspective gives evidence of how people, in specific
social situations, produce shared meanings. Within such theoretical framework, an analysis has been
conducted with reference to two different dimensions. From a strictly ergonomic point of view, main
results are related to the improvement of VR training sessions and to patient integration in the
framework of the therapeutic protocol, to avoid interruptions and breakdowns. With reference to the
sense of presence, we investigated how therapist and patient can populate with “others” and
“meanings” the co-defined environment and how a VE's level of interactivity influences the quality of
the immersive experience. Main findings highlight the sequential and dialogical process of VR fruition
and could help in VR technical design process.
Lingua originale | English |
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pagine (da-a) | 19-27 |
Numero di pagine | 9 |
Rivista | Annual Review of CyberTherapy and Telemedicine |
Stato di pubblicazione | Pubblicato - 2007 |
Keywords
- VR-Therapy
- social ecology