Testing a Deactivated Virtual Environment in Pathological Gamblers’ Anxiety

Pietro Cipresso, Giuseppe Riva, Cosimo Tuena, Michelle Semonella, Michelle Toti, Aurora Elena Bobocea, Pier Giovanni Mazzoli

Risultato della ricerca: Contributo in libroChapter

Abstract

In the last decades the use of Virtual Reality for exposure therapy has become a clinical standard and used in most disorders, including pathological gambling. Nonetheless, previous studies reported that exposure therapy might be not effective if the virtual environments present no interactions or break in presence, among other problems. We hypothesized that a virtual environment representing a gambling place but without lights and sounds or other stimuli promoting interactions, was not effective for gamblers. Thus we tested the anxiety level in a group of 20 pathological gamblers in this lights out virtual environment. Our results shown, by using Bayes Factor, that before and after an exposure to the lights out virtual gambling environments there was no difference in anxiety level. The study shed new light in designing and implementing virtual reality exposure therapy for future clinical applications.
Lingua originaleEnglish
Titolo della pubblicazione ospitena
Pagine242-249
Numero di pagine8
Volume288
DOI
Stato di pubblicazionePubblicato - 2019

Serie di pubblicazioni

NomeLECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING

Keywords

  • Gambling Virtual reality Anxiety Exposure Psychometrics Gambling disorders Addictions

Fingerprint

Entra nei temi di ricerca di 'Testing a Deactivated Virtual Environment in Pathological Gamblers’ Anxiety'. Insieme formano una fingerprint unica.

Cita questo