Abstract
The present study
explores
the
way
eleven
commercial
racing-‐videogames
simulate
the
driving
experience,
and
how
drivers
and
non-‐
drivers
interact
with
them.
An
expert
analysis
was
conducted
in
order
to
rate
the
simulation
and
create
a
benchmark
of
videogames
in
terms
of
road-‐environment,
driving
realism,
car
crashes
dynamics
and
consequences,
and
emotional
impact
of
the
videogames.
After
having
selected
two
different
type
of
“top-‐realistic”
games,
subjects
were
asked
to
play
them
in
a
laboratory
setting,
while
their
driving
behavior,
arousal
activation
and
facial
expressions
were
recorded.
After
the
gaming
experience
they
were
asked
to
fill
a
questionnaire
about
the
“driving
simulation”
recreated
by
videogames
and
one
about
their
behavior
in
the
videogames.
Results
showed
that
is
hard
for
naïve
subjects
to
differentiate
a
videogame
with
a
realistic
graphic
but
an
unrealistic
driving
simulation,
from
a
videogame
with
both
a
realistic
graphic
and
a
realistic
driving
simulation.
They
are
also
aware
of
what
are
the
risky
behaviors
on
the
road,
but
nonetheless
they
act
the
same
risky
behaviors
systematically
in
the
videogames,
while
enjoying
the
gaming
experience.In
a
second
study
a
video
taken
from
a
videogame
with
highly
realistic
graphic
simulation,
was
compared
to
a
video
taken
from
reality.
In
particular
tests
were
conducted
in
order
to
analyze
visual
exploration
of
different
types
of
crossroads
by
experienced
drivers
and
by
young
non-‐
drivers;
in
the
real
driving
video
and
in
a
corresponding
videogame
video.
The
results
showed
significant
differences
between
drivers
and
non-‐drivers
in
visual
exploration
of
the
road
and
awareness
in
detection
of
salient
road
interactions;
in
both
the
real
driving
video
and
in
the
simulated
video.
In
particular
the
non-‐drivers
seemed
to
explore
Lingua originale | English |
---|---|
Titolo della pubblicazione ospite | Applied Playfulness Proceedings of the Vienna Games Conference 2011: Future and Reality of Gaming |
Editor | Konstantin Mitgutsch, Herbert Rosenstingl, Jeffrey Wimmer |
Pagine | 223-226 |
Numero di pagine | 4 |
Stato di pubblicazione | Pubblicato - 2012 |
Keywords
- newdriver
- videogame