Semi-Immersive Virtual Reality as a Tool to Improve Cognitive and Social Abilities in Preschool Children

Maria Luisa Lorusso, Marisa Giorgetti, S. Travellini, P. Negrini, G. Reni, E. Biffi

Risultato della ricerca: Contributo in rivistaArticolo in rivistapeer review

Abstract

Virtual reality (VR) creates computer-generated virtual environments where users can experience and interact in a similar way as they would do in real life. VR systems are increasingly being used for rehabilitation goals, mainly with adults, but also with children, extending their application to the educational field. This report concerns a study of the impact of a semi-immersive VR system in a group of 25 children in a kindergarten context. The children were involved in several different games and activity types, specifically developed with the aim of learning specific skills and foster team collaboration. Their reactions and behaviors were recorded by their teachers and by trained psychologists through observation grids addressing task comprehension, participation and enjoyment, interaction and cooperation, conflict, strategic behaviors, and adult-directed questions concerning the activity, the device or general help requests. The grids were compiled at the initial, intermediate and final timepoint during each session. The results show that the activities are easy to understand, enjoyable, and stimulate strategic behaviors, interaction and cooperation, while they do not elicit the need for many explanations. These results are discussed within a neuroconstructivist educational framework and the suitability of semi-immersive, virtual-reality-based activities for cognitive empowerment and rehabilitation purposes is discussed.
Lingua originaleEnglish
pagine (da-a)1-25
Numero di pagine25
RivistaAPPLIED SCIENCES
Volume2020
DOI
Stato di pubblicazionePubblicato - 2020

Keywords

  • children
  • cooperative games
  • empowerment
  • interactive learning environments
  • motor planning
  • semi-immersive virtual reality

Fingerprint Entra nei temi di ricerca di 'Semi-Immersive Virtual Reality as a Tool to Improve Cognitive and Social Abilities in Preschool Children'. Insieme formano una fingerprint unica.

Cita questo