Abstract
Streaming of 3D content has become accessible and widespread
thanks to inexpensive devices such as Google cardboard and Samsung
Gear VR. In most of the applications the user is located at the center
of a sphere where the interactive movie is projected, and she can look
in dierent directions of the immersive world by tilting her head. The
same technology can be used also to create dierent types of immersive
content aimed at dierent goals.
In this paper we propose a study for a system that delivers object-centric
as opposed to user-centric contents, where the subject of the action is
in the center and the viewer can look at it from dierent directions.
This type of multimedia content has many potential applications, rang-
ing from product advertising to educational purposes. It also requires
much more complex systems, which must be properly studied and sized
to deliver the optimal performance required to support a good user ex-
perience. In this work we use a Second Order Fluid Model to analyze
and study the performances of the proposed system and dene a set of
guidelines to properly develop a correct hardware and software solution.
Lingua originale | English |
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Titolo della pubblicazione ospite | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
Pagine | 205-218 |
Numero di pagine | 14 |
Volume | 11178 |
DOI | |
Stato di pubblicazione | Pubblicato - 2018 |
Evento | 15th European Performance Engineering Workshop, EPEW - Paris Durata: 29 ott 2018 → 30 ott 2018 |
Convegno
Convegno | 15th European Performance Engineering Workshop, EPEW |
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Città | Paris |
Periodo | 29/10/18 → 30/10/18 |
Keywords
- Fluid models, performance