Prima e oltre “Ready Player One”: la fantascienza videoludica fra “Skill” e la bizarro fiction

Francesco Toniolo*

*Autore corrispondente per questo lavoro

Risultato della ricerca: Contributo in rivistaArticolo in rivistapeer review

Abstract

This paper concerns some video game science fiction novels written by various writers. The focus, in particular, is on the Italian case of Skill (Einaudi, 2004), written by the journalist Alessandra Contin (or Alessandra C). Skill anticipated by a few years not only Ernest Cline’s Ready Player One (2010), consecrated by Spielberg’s eponymous movie (2018), but also the eSports phenomenon, currently in continuous growth. This Italian novel is compared with the production of some women writers related to the Bizarro Fiction genre: Amanda Billings (8-Bit Apocalypse, 2013), Amber Fallon (Angel’s Armageddon, 2017), and Andy de Fonseca (The Cheat Code for God Mode, 2013). These texts, sometimes prophetic, show a different view on the world of video games, because they observe video games from a different medium and because they show the specificities of a female perspective.
Titolo tradotto del contributo[Autom. eng. transl.] Before and beyond "Ready Player One": videogame science fiction between "Skill" and bizarre fiction
Lingua originaleItalian
pagine (da-a)299-326
Numero di pagine28
RivistaSTUDI D'ITALIANISTICA NELL'AFRICA AUSTRALE
Stato di pubblicazionePubblicato - 2021
Pubblicato esternamente

Keywords

  • bizarro fiction
  • videogiochi

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