TY - CHAP
T1 - Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being
AU - Gaggioli, Andrea
AU - Riva, Giuseppe
AU - Peters, D.
AU - Calvo, R. A.
PY - 2017
Y1 - 2017
N2 - More and more of our daily activities depend on some kind of inter-active device or digital service. Furthermore, the use of information and communication technologies (ICTs) is not limited to the long hours that we spend at the office. Computers and other digital devices have become regular companions in our daily lives, but have they made us any happier? Interestingly, the majority of psychological studies on the impact of technologies on well-being have focused on their potential negative effects, including investigations into cyber addiction, techno-stress, violent video-games, privacy risks, etc. On the other side, less attention has been paid to the question of how interactive digital systems could be used to improve well-being of individuals and groups. Designing for digital experience that promotes psychological knowledge and theory relating to those factors known to make life more fulfilling, with the technological expertise required to turn these factors into practical services and applications. The aim of this chapter is to introduce the concepts of Positive Technology and Positive Computing and examine some illustrative approaches. We will first introduce the field of positive psychology and examine key theoretical models. Next, we will discuss the objectives and main application areas of these design approaches. Last, we will consider some key challenges and future research directions for this emergent interdisciplinary area.
AB - More and more of our daily activities depend on some kind of inter-active device or digital service. Furthermore, the use of information and communication technologies (ICTs) is not limited to the long hours that we spend at the office. Computers and other digital devices have become regular companions in our daily lives, but have they made us any happier? Interestingly, the majority of psychological studies on the impact of technologies on well-being have focused on their potential negative effects, including investigations into cyber addiction, techno-stress, violent video-games, privacy risks, etc. On the other side, less attention has been paid to the question of how interactive digital systems could be used to improve well-being of individuals and groups. Designing for digital experience that promotes psychological knowledge and theory relating to those factors known to make life more fulfilling, with the technological expertise required to turn these factors into practical services and applications. The aim of this chapter is to introduce the concepts of Positive Technology and Positive Computing and examine some illustrative approaches. We will first introduce the field of positive psychology and examine key theoretical models. Next, we will discuss the objectives and main application areas of these design approaches. Last, we will consider some key challenges and future research directions for this emergent interdisciplinary area.
KW - emotions
KW - positive technology
KW - emotions
KW - positive technology
UR - https://publicatt.unicatt.it/handle/10807/98453
UR - https://www.scopus.com/inward/citedby.uri?partnerID=HzOxMe3b&scp=85043520891&origin=inward
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85043520891&origin=inward
U2 - 10.1016/B978-0-12-801851-4.00018-5
DO - 10.1016/B978-0-12-801851-4.00018-5
M3 - Chapter
SN - 9780128018514
SP - 477
EP - 502
BT - Emotions and Affect in Human Factors and Human–Computer Interaction
PB - Academic Press
ER -