Abstract
This chaper describes the evolution of the Italian video game industry from 1970 to the late 1990s, through a sociological lens. It focuses in particular on the role played by family-operated SMEs in defining the blueprint for the whole industry; on the role of piracy in shaping not only the circulation and distribution practices, but also the production culture; and on how the combination of these two factors contributed to a structural weaknesses of the sector in Italy. Methodologically, the chapter relies on interviews with privileged informants and analysis of archival material.
| Lingua originale | Inglese |
|---|---|
| Titolo della pubblicazione ospite | Media and Communication in Italy: Historical and Theoretical Perspectives |
| Editore | Vita e Pensiero |
| Pagine | 256-267 |
| Numero di pagine | 12 |
| ISBN (stampa) | 978-88-343-4007-3 |
| Stato di pubblicazione | Pubblicato - 2019 |
Keywords
- Games
- Italy
- Media Industries
- Software
Fingerprint
Entra nei temi di ricerca di 'Playing in the Grey Zone: The development of the Italian video game industry'. Insieme formano una fingerprint unica.Cita questo
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver