Abstract
This chaper describes the evolution of the Italian video game industry from 1970 to the late 1990s, through a sociological lens. It focuses in particular on the role played by family-operated SMEs in defining the blueprint for the whole industry; on the role of piracy in shaping not only the circulation and distribution practices, but also the production culture; and on how the combination of these two factors contributed to a structural weaknesses of the sector in Italy. Methodologically, the chapter relies on interviews with privileged informants and analysis of archival material.
Lingua originale | English |
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Titolo della pubblicazione ospite | Media and Communication in Italy: Historical and Theoretical Perspectives |
Editor | Fausto Colombo |
Pagine | 256-267 |
Numero di pagine | 12 |
Stato di pubblicazione | Pubblicato - 2019 |
Keywords
- Games
- Italy
- Media Industries
- Software