TY - CHAP
T1 - On Social Presence: Theories, Methodologies, and Guidelines for the Innovative Contexts of Computer-Mediated Learning
AU - Triberti, Stefano
AU - Brivio, Eleonora
AU - Galimberti, Carlo
PY - 2018
Y1 - 2018
N2 - Social presence in online learning communities may be defined as the degree to which a learner feels connected with other learners and the teacher/educator, within a computer-mediated context. However, social presence is a broad construct that cannot be reduced to its manifestation in the specific context of distance-learning communities. How can we feel the presence of others? And, in virtue of what such a sensation may establish in our consciousness when others are actually not present in the physical environment we are in? This chapter includes a review of the main theoretical proposals to understand social presence, along with their guidelines to promote it, specific instruments and possible criticalities. Then, the different theories on social presence are resumed and integrated, in order to provide practical design guidelines open to the new technologies that may constitute innovative resources for the computer-mediated learning tools of the future (virtual reality, virtual worlds, augmented reality, and ambient intelligence).
AB - Social presence in online learning communities may be defined as the degree to which a learner feels connected with other learners and the teacher/educator, within a computer-mediated context. However, social presence is a broad construct that cannot be reduced to its manifestation in the specific context of distance-learning communities. How can we feel the presence of others? And, in virtue of what such a sensation may establish in our consciousness when others are actually not present in the physical environment we are in? This chapter includes a review of the main theoretical proposals to understand social presence, along with their guidelines to promote it, specific instruments and possible criticalities. Then, the different theories on social presence are resumed and integrated, in order to provide practical design guidelines open to the new technologies that may constitute innovative resources for the computer-mediated learning tools of the future (virtual reality, virtual worlds, augmented reality, and ambient intelligence).
KW - computer mediated environment
KW - social presence
KW - computer mediated environment
KW - social presence
UR - http://hdl.handle.net/10807/120346
U2 - 10.4018/978-1-5225-3229-3.ch002
DO - 10.4018/978-1-5225-3229-3.ch002
M3 - Chapter
SN - 9781522532293
SP - 20
EP - 41
BT - Enhancing Social Presence in Online Learning Environments
A2 - Marmon, Michael
ER -