Abstract
An ecocritical reading of three real-time strategy (RTS) videogames, which are set in different contexts (historical, fantasy and Sci–Fi), in order to identify, in the background of a genre dominated by the ideology of war, a relationship between players and civilizations with the environment.
Titolo tradotto del contributo | [Autom. eng. transl.] Nature of war. Ecocritical possibilities against the background of strategic video games |
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Lingua originale | Italian |
pagine (da-a) | 155-160 |
Numero di pagine | 6 |
Rivista | L'ANALISI LINGUISTICA E LETTERARIA |
Volume | XXIV |
Stato di pubblicazione | Pubblicato - 2016 |
Pubblicato esternamente | Sì |
Keywords
- Environment
- Videogame