Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension

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21 Citazioni (Scopus)

Abstract

Over the past 30 years, video games have become an important part of contemporary global entertainment\r\nand media. One relevant issue among the possible video game effects on behavior is related to\r\nviolence and aggression tendencies. The debate on this topic is still open and highlights the importance\r\nof considering possible mediating factors, such as moral positioning (e.g., preferences for evil/good\r\ncharacters/choices in video games), empathy, and personality of video gamers. This study aimed to\r\ninvestigate the relationship between moral positioning of video gamers and personality traits, aggression\r\ntendencies, and social abilities. 224 players completed an online survey including ad hoc questions about\r\ntheir preferences for evil/good characters and choices in video games and several validated questionnaires\r\nto assess their dispositional traits. Results showed that gamers’ preferences for playing evil\r\ncharacters were negatively associated with extraversion, agreeableness, and empathy. Aggression was\r\nonly partially correlated with evil moral positioning; specifically, in terms of physical aggression.\r\nMoreover, evil moral positioning in video games did not predict aggressive tendencies, but partially\r\npredicted low levels of empathic ability in players. The findings are discussed with reference to a social\r\nconception of video game play and to possible implications for the educational context.
Lingua originaleInglese
pagine (da-a)1-8
Numero di pagine8
RivistaComputers in Human Behavior
Volume50
Numero di pubblicazioneMarzo
DOI
Stato di pubblicazionePubblicato - 2015

All Science Journal Classification (ASJC) codes

  • Discipline Umanistiche (varie)
  • Interazione Uomo-Macchina
  • Psicologia Generale

Keywords

  • Aggression
  • Agreeableness
  • Empathy
  • Extraversion
  • Morality
  • Videogame

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