TY - JOUR
T1 - Modeling behavior dynamics using computational psychometrics within virtual worlds
AU - Cipresso, Pietro
PY - 2015
Y1 - 2015
N2 - In case of fire in a building, how will people behave in the crowd? The behavior of each individual affects the behavior of others and, conversely, each one behaves considering the crowd as a whole and the individual others. In this article, I propose a three-step method to explore a brand new way to study behavior dynamics. The first step relies on the creation of specific situations with standard techniques (such as mental imagery, text, video, and audio) and an advanced technique [Virtual Reality (VR)] to manipulate experimental settings. The second step concerns the measurement of behavior in one, two, or many individuals focusing on parameters extractions to provide information about the behavior dynamics. Finally, the third step, which uses the parameters collected and measured in the previous two steps in order to simulate possible scenarios to forecast through computational models, understand, and explain behavior dynamics at the social level. An experimental study was also included to demonstrate the three-step method and a possible scenario.
AB - In case of fire in a building, how will people behave in the crowd? The behavior of each individual affects the behavior of others and, conversely, each one behaves considering the crowd as a whole and the individual others. In this article, I propose a three-step method to explore a brand new way to study behavior dynamics. The first step relies on the creation of specific situations with standard techniques (such as mental imagery, text, video, and audio) and an advanced technique [Virtual Reality (VR)] to manipulate experimental settings. The second step concerns the measurement of behavior in one, two, or many individuals focusing on parameters extractions to provide information about the behavior dynamics. Finally, the third step, which uses the parameters collected and measured in the previous two steps in order to simulate possible scenarios to forecast through computational models, understand, and explain behavior dynamics at the social level. An experimental study was also included to demonstrate the three-step method and a possible scenario.
KW - behavior dynamics
KW - computational intelligence
KW - computational psychometrics
KW - modeling
KW - psychometrics
KW - simulation
KW - virtual reality
KW - behavior dynamics
KW - computational intelligence
KW - computational psychometrics
KW - modeling
KW - psychometrics
KW - simulation
KW - virtual reality
UR - http://hdl.handle.net/10807/75210
U2 - 10.3389/fpsyg.2015.01725
DO - 10.3389/fpsyg.2015.01725
M3 - Article
SN - 1664-1078
VL - 6
SP - N/A-N/A
JO - Frontiers in Psychology
JF - Frontiers in Psychology
ER -