Abstract
According to the well known definition of presence as ‘‘disappearance of mediation’’, the answer is no:
technology is a barrier, a mediating tool that can only reduce the level of presence experienced in an
interaction. However, the increasing diffusion of a technology like augmented reality that adds a technological
layer of information to the real world suggests the opposite: the experience of ‘‘being there’’ may
be influenced by the ability of ‘‘making sense there’’.
To explore this issue we used a sample of 20 university students to evaluate the level of presence experienced
in two different settings: an immersive virtual reality job simulation and a real world simulation
that was identical to its VR counterpart (same interviewer, same questions) but without technological
mediation and without any social and cultural cues in the environment that may give a better meaning
to both the task and its social context.
Self-report data, and in particular the scores in the Spatial Presence and the Ecological Validity ITC-SOPI
scales, suggest that experienced presence was higher during the virtual interview than in the real world
simulation. This interpretation was confirmed by subjective (higher in VR) but not by objective (Skin Conductance)
anxiety scores. These data suggest a vision of presence as a social construction, in which reality
is co-constructed in the relationship between actors and their environments through the mediation of
physical and cultural artifacts.
Lingua originale | English |
---|---|
pagine (da-a) | 265-272 |
Numero di pagine | 8 |
Rivista | Interacting with Computers |
Volume | 2012 |
DOI | |
Stato di pubblicazione | Pubblicato - 2012 |
Keywords
- Anxiety State
- Job Interview
- Presence
- Virtual Reality