Abstract
Higher education is undergoing a transformation towards student-centered approaches, moving away from traditional\r\nmethods to embrace innovative methodologies that encourage active student participation in learning (GonzálezLizárraga et al., 2016; Núñez et al., 2014; Whitehead, 2008). This paper explores the benefits of adopting nonconventional teaching methodologies to enhance student engagement and socialization across various subjects, as\r\nwell as their acquisition of relevant knowledge and skills. A specific activity within the "Games of Marketing" project is\r\ndetailed, which has been implemented over five academic years with high student approval. In summary, this abstract\r\nhighlights the shift towards student-centered learning in higher education and the exploration of innovative teaching\r\nmethodologies through the "Games of Marketing" project. It emphasizes the project's adaptability, its impact on\r\nstudent engagement, and its potential to enhance learning outcomes across diverse educational settings.
| Lingua originale | Inglese |
|---|---|
| Titolo della pubblicazione ospite | Game-Based Education Approaches to Inclusive Business Management |
| Editore | Igi Global |
| Pagine | 51-76 |
| Numero di pagine | 26 |
| ISBN (stampa) | 9798369311721 |
| DOI | |
| Stato di pubblicazione | Pubblicato - 2024 |
OSS delle Nazioni Unite
Questo processo contribuisce al raggiungimento dei seguenti obiettivi di sviluppo sostenibile
-
SDG 4 Istruzione di qualità
All Science Journal Classification (ASJC) codes
- Economia, Econometria e Finanza Generali
- Business, Management e Contabilità Generali
- Informatica Generale
- Scienze Sociali Generali
Keywords
- game-based education
- sustainable education
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