Abstract
The increasing sociocultural importance of the video game medium, the most lucrative segment of the entertainment industry worldwide, calls for ever more scholarly attention. This contribution is concerned with the narrative aspect of the medium, focussing on how, since its affirmation in the Nineties, the most successful video games reinterpreted Campbell’s “hero’s journey”: part of the games presents a traditional narrative structure, while another is characterised by an innovative tension, for which it modifies some of the traditional phases of the narrative.
Titolo tradotto del contributo | [Autom. eng. transl.] The journey into the video game, the video game as a journey |
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Lingua originale | Italian |
Titolo della pubblicazione ospite | Il viaggio. Scoprire ed essere scoperti |
Editor | A Barzanò, C Bearzot |
Pagine | 165-182 |
Numero di pagine | 18 |
Stato di pubblicazione | Pubblicato - 2021 |
Pubblicato esternamente | Sì |
Keywords
- Video game
- Video games
- Videogiochi
- Videogioco