TY - JOUR
T1 - How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables
AU - Ventura, S.
AU - Cardenas, G.
AU - Miragall, M.
AU - Riva, Giuseppe
AU - Banos, R.
PY - 2021
Y1 - 2021
N2 - Sexual harassment (SH) occurs when people - mostly women - are targets of unwanted sexual comments, gestures, or actions associated with a lack of empathy on the part of the offender. Virtual Reality (VR) has been defined as the "ultimate empathy machine"because it allows the user to take other people's perspective. The present work aims to study the effect of a 360°-video-based VR experience (vs. traditional perspective-taking task) on empathy and related concepts (i.e., violent attitude, perspective taking, sense of oneness) toward a female victim of SH in a male sample. A within-subjects design was used with 44 men who experienced both conditions (360° and narrative). Results showed the superiority of the 360°-video experience over the narrative in increasing empathy, sense of oneness, and perspective taking toward a female victim of SH. Limitations and future directions are discussed.
AB - Sexual harassment (SH) occurs when people - mostly women - are targets of unwanted sexual comments, gestures, or actions associated with a lack of empathy on the part of the offender. Virtual Reality (VR) has been defined as the "ultimate empathy machine"because it allows the user to take other people's perspective. The present work aims to study the effect of a 360°-video-based VR experience (vs. traditional perspective-taking task) on empathy and related concepts (i.e., violent attitude, perspective taking, sense of oneness) toward a female victim of SH in a male sample. A within-subjects design was used with 44 men who experienced both conditions (360° and narrative). Results showed the superiority of the 360°-video experience over the narrative in increasing empathy, sense of oneness, and perspective taking toward a female victim of SH. Limitations and future directions are discussed.
KW - 360°-video-based VR
KW - embodiment
KW - empathy
KW - immersive technology
KW - perspective taking
KW - sexual harassment
KW - 360°-video-based VR
KW - embodiment
KW - empathy
KW - immersive technology
KW - perspective taking
KW - sexual harassment
UR - https://publicatt.unicatt.it/handle/10807/178385
UR - https://www.scopus.com/inward/citedby.uri?partnerID=HzOxMe3b&scp=85104132109&origin=inward
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85104132109&origin=inward
U2 - 10.1089/cyber.2020.0209
DO - 10.1089/cyber.2020.0209
M3 - Article
SN - 2152-2715
VL - 24
SP - 258
EP - 266
JO - Cyberpsychology, Behavior, and Social Networking
JF - Cyberpsychology, Behavior, and Social Networking
IS - 4
ER -