TY - JOUR
T1 - How do emotions elicited in virtual reality affect our memory? A systematic review
AU - Mancuso, Valentina
AU - Bruni, Francesca
AU - Stramba-Badiale, Chiara
AU - Riva, Giuseppe
AU - Cipresso, Pietro
AU - Pedroli, Elisa
PY - 2023
Y1 - 2023
N2 - Emotion has been shown to have a significant influence on memory. However, most of the investigations that led to this conclusion used non-virtual reality procedures. Virtual reality, as an emotional medium, is suitable for the study of the interplay between emotion and cognition as it has the potential to induce complex emotions. Employing VR could further enhance the intensity of the emotions elicited, which in turn might improve and expand the quality and the possibility of paradigms involving both emotions and cognition. This manuscript systematically reviewed studies investigating the relationship between memory and emotions using immersive technologies. PRISMA and PICO guidelines were applied to carry out the systematic search. The 22 studies reviewed show a complex panorama: research areas range from basic research, with studies regarding episodic, spatial, traumatic, autobiographical, and emotional memories, to applied research in the field of cinema, education, and rehabilitation. Navigation and interaction, embodiment, presence and immersion, semantic aspects, sounds or music, narration were the elements that characterized the VR experience across the studies and might work as a trigger for emotions. These findings can contribute to enhancing knowledge of either how VR works as an affective medium and how emotions elicited affect memory.
AB - Emotion has been shown to have a significant influence on memory. However, most of the investigations that led to this conclusion used non-virtual reality procedures. Virtual reality, as an emotional medium, is suitable for the study of the interplay between emotion and cognition as it has the potential to induce complex emotions. Employing VR could further enhance the intensity of the emotions elicited, which in turn might improve and expand the quality and the possibility of paradigms involving both emotions and cognition. This manuscript systematically reviewed studies investigating the relationship between memory and emotions using immersive technologies. PRISMA and PICO guidelines were applied to carry out the systematic search. The 22 studies reviewed show a complex panorama: research areas range from basic research, with studies regarding episodic, spatial, traumatic, autobiographical, and emotional memories, to applied research in the field of cinema, education, and rehabilitation. Navigation and interaction, embodiment, presence and immersion, semantic aspects, sounds or music, narration were the elements that characterized the VR experience across the studies and might work as a trigger for emotions. These findings can contribute to enhancing knowledge of either how VR works as an affective medium and how emotions elicited affect memory.
KW - Arousal
KW - Emotions
KW - Memory
KW - Presence
KW - Valence
KW - Virtual reality
KW - Arousal
KW - Emotions
KW - Memory
KW - Presence
KW - Valence
KW - Virtual reality
UR - http://hdl.handle.net/10807/269908
U2 - 10.1016/j.chb.2023.107812
DO - 10.1016/j.chb.2023.107812
M3 - Article
SN - 0747-5632
VL - 146
SP - N/A-N/A
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -