TY - JOUR
T1 - Gesture based word (re)acquisition with a virtual agent in augmented reality: A preliminary study
AU - Macedonia, Manuela
AU - Greiner, Joachim
AU - Repetto, Claudia
AU - Wriessnegger, Selina C.
PY - 2022
Y1 - 2022
N2 - From an evolutionary perspective, language and gesture belong together
as a system, serving communication on both an abstract and a physical level. In
aphasia, when language is impaired, patients make use of gestures. Laboratory
research has provided evidence that gesture can support aphasia rehabilitation, or
more specifically, anomia rehabilitation. Here, we test an anomia gesture-based
rehabilitation scenario with a virtual trainer (VT) in augmented reality (AR) as a
therapy simulation. Thirty German-speaking participants were trained on 27 biand
three-syllabic words of Vimmi, an artificial language. Each Vimmi word was
paired to a function word in German. The participants were divided into two
Groups of 15 and 15 persons. Group A learned word pairs by observing the
gestures performed by the VT and additionally imitating them. Group B learned 27
word-pairs by observing the VT standing still and listening to them. Participants
were trained singularly for 3 days, alternating one day of training with one day of
rest for memory consolidation. Word retention was assessed immediately after
each training session by means of free and cued recall tests administered
electronically. Group A and Group B did not differ in word retention. When
subdividing participants in high and low performers, interactions showed that high
performers benefitted more from gesture-based training than low performers. The
data in this preliminary study do not speak in favour of VTs as possible tools in
gesture-based AR language rehabilitation. Technology might have, in this case,
detrimental effects on word learning.
AB - From an evolutionary perspective, language and gesture belong together
as a system, serving communication on both an abstract and a physical level. In
aphasia, when language is impaired, patients make use of gestures. Laboratory
research has provided evidence that gesture can support aphasia rehabilitation, or
more specifically, anomia rehabilitation. Here, we test an anomia gesture-based
rehabilitation scenario with a virtual trainer (VT) in augmented reality (AR) as a
therapy simulation. Thirty German-speaking participants were trained on 27 biand
three-syllabic words of Vimmi, an artificial language. Each Vimmi word was
paired to a function word in German. The participants were divided into two
Groups of 15 and 15 persons. Group A learned word pairs by observing the
gestures performed by the VT and additionally imitating them. Group B learned 27
word-pairs by observing the VT standing still and listening to them. Participants
were trained singularly for 3 days, alternating one day of training with one day of
rest for memory consolidation. Word retention was assessed immediately after
each training session by means of free and cued recall tests administered
electronically. Group A and Group B did not differ in word retention. When
subdividing participants in high and low performers, interactions showed that high
performers benefitted more from gesture-based training than low performers. The
data in this preliminary study do not speak in favour of VTs as possible tools in
gesture-based AR language rehabilitation. Technology might have, in this case,
detrimental effects on word learning.
KW - cyberpsychology
KW - new technologies
KW - cyberpsychology
KW - new technologies
UR - http://hdl.handle.net/10807/212184
M3 - Article
SN - 1554-8716
SP - 83
EP - 86
JO - Annual Review of CyberTherapy and Telemedicine
JF - Annual Review of CyberTherapy and Telemedicine
ER -