Does driving experience in video games count? Hazard anticipation and visual exploration of male gamers as function of driving experience

Maria Rita Ciceri, Daniele Ruscio

Risultato della ricerca: Contributo in rivistaArticolo in rivistapeer review

20 Citazioni (Scopus)

Abstract

Risk perception and distribution of visual attention while driving are crucial elements for accident prevention and new-driver improvement. This study investigates how racing videogames could shape the visual exploration of virtual and real road in male pre-drivers. The visual performance of players of racing video games with and without driver’s license was tested in virtual vs. real scenarios. Attention to specific elements of different types of road interactions was monitored using an eye-tracking system. Results showed that habitual use of racing video games was not found to foster a positive effect on users’ distribution of visual attention, supporting visual patterns typical of novice drivers. Gamers without driving experience replicated the same patterns in a real road scenario, ignoring road signs and potential areas of interactions with other drivers, while experienced drivers gamers explored video games roads like real roads. The fact that the gamers’ driving performance was not comparable to drivers in the virtual scenario suggests that there are other variables in the gameplay that create a less complex traffic scene, still the visual complexity of different real road interactions is kept in video game interactions, opening new perspectives towards gamers’ visual exploration of the road
Lingua originaleEnglish
pagine (da-a)76-85
Numero di pagine10
RivistaTransportation Research Part F: Traffic Psychology and Behaviour
Volume2014
DOI
Stato di pubblicazionePubblicato - 2014

Keywords

  • eyetracking
  • novice driver
  • risk perception
  • road exsploration
  • video games
  • visual attention

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