TY - JOUR
T1 - Developing emotional design: Emotions as cognitive processes and their role in the design of interactive technologies
AU - Triberti, Stefano
AU - Chirico, Alice
AU - Rocca, Gemma La
AU - Riva, Giuseppe
PY - 2017
Y1 - 2017
N2 - In the last 20 years, the debate on the role of emotions in the field of industrial design has grown exponentially. Emotional Design emerged as the effort to promote positive emotions (Norman, 2007) or pleasure in users (Jordan, 2002; Green and Jordan, 2003) by means of design properties of products and services. According to Van Gorp and Adams (2012), design based on emotions can affect overall user experience deeply, since emotions influence decision making, affect attention, memory, and generate meaning. It is possible to identify two main approaches to applied emotional design. The first is based on the modification of object's aesthetic appearance or interface, the latter focuses on promoting fluent and engaging interactions. The objective of the present contribution is to extend the discourse on emotional design, highlighting that technology designers can rely on other components beyond the above-mentioned aesthetic and engagement ones, in order to create innovative and effective devices. Indeed, emotions have further aspects that could be exploited by emotional designers.
AB - In the last 20 years, the debate on the role of emotions in the field of industrial design has grown exponentially. Emotional Design emerged as the effort to promote positive emotions (Norman, 2007) or pleasure in users (Jordan, 2002; Green and Jordan, 2003) by means of design properties of products and services. According to Van Gorp and Adams (2012), design based on emotions can affect overall user experience deeply, since emotions influence decision making, affect attention, memory, and generate meaning. It is possible to identify two main approaches to applied emotional design. The first is based on the modification of object's aesthetic appearance or interface, the latter focuses on promoting fluent and engaging interactions. The objective of the present contribution is to extend the discourse on emotional design, highlighting that technology designers can rely on other components beyond the above-mentioned aesthetic and engagement ones, in order to create innovative and effective devices. Indeed, emotions have further aspects that could be exploited by emotional designers.
KW - Appraisal
KW - Complex emotions
KW - Emotional design
KW - Emotions
KW - Psychology (all)
KW - User centered design
KW - User experience
KW - Appraisal
KW - Complex emotions
KW - Emotional design
KW - Emotions
KW - Psychology (all)
KW - User centered design
KW - User experience
UR - https://publicatt.unicatt.it/handle/10807/111640
UR - https://www.scopus.com/inward/citedby.uri?partnerID=HzOxMe3b&scp=85030791969&origin=inward
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85030791969&origin=inward
U2 - 10.3389/fpsyg.2017.01773
DO - 10.3389/fpsyg.2017.01773
M3 - Article
SN - 1664-1078
VL - 8
SP - 1
EP - 5
JO - Frontiers in Psychology
JF - Frontiers in Psychology
IS - OCT
ER -