TY - JOUR
T1 - Designing Virtual Environments for attitudes and behavioral change on plastic consumption: A comparison between concrete and numerical information.
AU - Chirico, Alice
AU - Gaggioli, Andrea
PY - 2021
Y1 - 2021
N2 - Starting from the pro-environmental potential of Virtual Reality (VR), the aim was to understand how
different statistical information formats can enhance VR persuasive potential for plastic consumption,
recycling, and waste. Naturalistic, immersive Virtual Reality Environments (VREs) were designed
ad hoc to display three kinds of statistical evidence formats, featured as three different formats (i.e.,
numerical, concrete, and mixed). Participants were exposed only to one of the three formats in VR,
and their affect, emotions, sense of presence, general attitudes towards the environment, specific
attitudes and behavioral intentions towards plastic, use, waste, recycle, as well as their social
desirability proneness were measured. Numerical format was the least effective across all dimensions.
Concrete and mixed formats were similar. Social desirability only partially affected participants’
attitudes and behavioral intentions. Numerical format did not increase the persuasive efficacy of
statistical evidence displayed in VR, respect to visual alone. Implications and future directions for
designing effective VRE promoting pro-environmental behaviors were discussed.
AB - Starting from the pro-environmental potential of Virtual Reality (VR), the aim was to understand how
different statistical information formats can enhance VR persuasive potential for plastic consumption,
recycling, and waste. Naturalistic, immersive Virtual Reality Environments (VREs) were designed
ad hoc to display three kinds of statistical evidence formats, featured as three different formats (i.e.,
numerical, concrete, and mixed). Participants were exposed only to one of the three formats in VR,
and their affect, emotions, sense of presence, general attitudes towards the environment, specific
attitudes and behavioral intentions towards plastic, use, waste, recycle, as well as their social
desirability proneness were measured. Numerical format was the least effective across all dimensions.
Concrete and mixed formats were similar. Social desirability only partially affected participants’
attitudes and behavioral intentions. Numerical format did not increase the persuasive efficacy of
statistical evidence displayed in VR, respect to visual alone. Implications and future directions for
designing effective VRE promoting pro-environmental behaviors were discussed.
KW - Virtual Reality
KW - plastic
KW - Virtual Reality
KW - plastic
UR - http://hdl.handle.net/10807/153837
U2 - 10.1007/s10055-020-00442-w
DO - 10.1007/s10055-020-00442-w
M3 - Article
SN - 1434-9957
VL - 25
SP - 107
EP - 121
JO - VIRTUAL REALITY
JF - VIRTUAL REALITY
ER -