Designing Virtual Environments for attitudes and behavioral change on plastic consumption: A comparison between concrete and numerical information.

Alice Chirico*, Andrea Gaggioli

*Autore corrispondente per questo lavoro

Risultato della ricerca: Contributo in rivistaArticolo in rivistapeer review

1 Citazioni (Scopus)

Abstract

Starting from the pro-environmental potential of Virtual Reality (VR), the aim was to understand how different statistical information formats can enhance VR persuasive potential for plastic consumption, recycling, and waste. Naturalistic, immersive Virtual Reality Environments (VREs) were designed ad hoc to display three kinds of statistical evidence formats, featured as three different formats (i.e., numerical, concrete, and mixed). Participants were exposed only to one of the three formats in VR, and their affect, emotions, sense of presence, general attitudes towards the environment, specific attitudes and behavioral intentions towards plastic, use, waste, recycle, as well as their social desirability proneness were measured. Numerical format was the least effective across all dimensions. Concrete and mixed formats were similar. Social desirability only partially affected participants’ attitudes and behavioral intentions. Numerical format did not increase the persuasive efficacy of statistical evidence displayed in VR, respect to visual alone. Implications and future directions for designing effective VRE promoting pro-environmental behaviors were discussed.
Lingua originaleEnglish
pagine (da-a)107-121
RivistaVIRTUAL REALITY
Volume25
DOI
Stato di pubblicazionePubblicato - 2021

Keywords

  • Virtual Reality
  • plastic

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