TY - JOUR
T1 - Consuming digital fashion in online communities: A mixed-methods research on consumption motivations for digital fashion end products
AU - Boughlala, Adil
AU - Mazzucotelli Salice, Silvia
PY - 2024
Y1 - 2024
N2 - Contemporary fashion consumption is deeply intertwined with digital tools, spanning from pre-purchase browsing to post-purchase sharing on social media. This paper delves into the expanding realm of digital fashion, particularly focusing on the consumption motivations behind digital fashion end products. Despite their contrast with tangible clothing, digital fashion end products have garnered significant interest, especially during the COVID-19 pandemic. However, consumer adoption of digital fashion remains underexplored.\r\n\r\n \r\n\r\nThis study focuses on the consumption of digital fashion end products, such as NFT fashion, videogame skins, AR filters, and more, among its consumers and, through a mixed-methods approach including digital ethnography, an online survey, and qualitative interviews, it investigates the profile of the community and culture surrounding digital fashion consumption. The research findings indicate that digital fashion serves as a powerful medium for identity formation and self-expression, echoing the dynamics observed in material fashion but amplified in virtual environments. The avatar or virtual body becomes a sociocultural entity, offering consumers a perceived freedom of expression unconstrained by physical limitations. Furthermore, this study uncovers a hybrid phygital identity, where physical and digital identities co-construct each other, influencing consumption practices and brand affiliations across interconnected digital and phygital universes.
AB - Contemporary fashion consumption is deeply intertwined with digital tools, spanning from pre-purchase browsing to post-purchase sharing on social media. This paper delves into the expanding realm of digital fashion, particularly focusing on the consumption motivations behind digital fashion end products. Despite their contrast with tangible clothing, digital fashion end products have garnered significant interest, especially during the COVID-19 pandemic. However, consumer adoption of digital fashion remains underexplored.\r\n\r\n \r\n\r\nThis study focuses on the consumption of digital fashion end products, such as NFT fashion, videogame skins, AR filters, and more, among its consumers and, through a mixed-methods approach including digital ethnography, an online survey, and qualitative interviews, it investigates the profile of the community and culture surrounding digital fashion consumption. The research findings indicate that digital fashion serves as a powerful medium for identity formation and self-expression, echoing the dynamics observed in material fashion but amplified in virtual environments. The avatar or virtual body becomes a sociocultural entity, offering consumers a perceived freedom of expression unconstrained by physical limitations. Furthermore, this study uncovers a hybrid phygital identity, where physical and digital identities co-construct each other, influencing consumption practices and brand affiliations across interconnected digital and phygital universes.
KW - digital ethnography
KW - digital fashion
KW - digital identity
KW - online consumption
KW - virtual environmen
KW - digital ethnography
KW - digital fashion
KW - digital identity
KW - online consumption
KW - virtual environmen
UR - https://publicatt.unicatt.it/handle/10807/284236
UR - https://www.scopus.com/inward/citedby.uri?partnerID=HzOxMe3b&scp=105014843086&origin=inward
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=105014843086&origin=inward
U2 - 10.36253/fh-2685
DO - 10.36253/fh-2685
M3 - Article
SN - 2975-0466
VL - 2024
SP - 168
EP - 177
JO - FASHION HIGHLIGHT
JF - FASHION HIGHLIGHT
IS - 3
ER -