TY - JOUR
T1 - Combining Virtual Reality and Machine Learning for Leadership Styles Recognition
AU - Parra, Elena
AU - García Delgado, Aitana
AU - Carrasco-Ribelles, Lucía Amalia
AU - Chicchi Giglioli, Irene Alice
AU - Chicchi Giglioli, Irene Alice Margherita
AU - Marín-Morales, Javier
AU - Giglio, Cristina
AU - Alcañiz Raya, Mariano
PY - 2022
Y1 - 2022
N2 - The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centred design approach. Interaction and gaze patterns were recorded in 83 subjects, who were classified as having either high or low leadership style, which was assessed using the Multifactor leadership questionnaire. A ML model that combined behaviour outputs and eye-gaze patterns was developed to predict subjects' leadership styles (high vs low). The results indicated that the different styles could be differentiated by eye-gaze patterns and behaviours carried out during immersive VR. Eye-tracking measures contributed more significantly to this differentiation than behavioural metrics. Although the results should be taken with caution as the small sample does not allow generalization of the data, this study illustrates the potential for a future research roadmap that combines VR, implicit measures, and ML for personnel selection.
AB - The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centred design approach. Interaction and gaze patterns were recorded in 83 subjects, who were classified as having either high or low leadership style, which was assessed using the Multifactor leadership questionnaire. A ML model that combined behaviour outputs and eye-gaze patterns was developed to predict subjects' leadership styles (high vs low). The results indicated that the different styles could be differentiated by eye-gaze patterns and behaviours carried out during immersive VR. Eye-tracking measures contributed more significantly to this differentiation than behavioural metrics. Although the results should be taken with caution as the small sample does not allow generalization of the data, this study illustrates the potential for a future research roadmap that combines VR, implicit measures, and ML for personnel selection.
KW - eye-tracking
KW - leadership
KW - leadership style recognition
KW - machine learning
KW - virtual reality
KW - eye-tracking
KW - leadership
KW - leadership style recognition
KW - machine learning
KW - virtual reality
UR - http://hdl.handle.net/10807/268237
U2 - 10.3389/fpsyg.2022.864266
DO - 10.3389/fpsyg.2022.864266
M3 - Article
SN - 1664-1078
VL - 13
SP - N/A-N/A
JO - Frontiers in Psychology
JF - Frontiers in Psychology
ER -