TY - JOUR
T1 - Brain M-App’s Structure and Usability: A New Application for Cognitive Rehabilitation at Home
AU - Pedroli, Elisa
AU - Mancuso, Valentina
AU - Stramba-Badiale, Chiara
AU - Cipresso, Pietro
AU - Tuena, Cosimo
AU - Greci, Luca
AU - Goulene, Karine
AU - Stramba-Badiale, Marco
AU - Riva, Giuseppe
AU - Gaggioli, Andrea
PY - 2022
Y1 - 2022
N2 - Cognitive frailty is defined as a clinical condition characterized by both physical frailty and cognitive impairment, without reaching the criteria for dementia. The major goal of rehabilitation intervention is to assist patients in performing ordinary personal duties without the assistance of another person, or at the very least to remove the need for additional support, using adaptive approaches and facilities. In this regard, home-based rehabilitation allows patients to continue an intervention begun in a hospital setting while also ensuring support and assistance when access to healthcare systems is limited, such as during the present pandemic situation. We thus present Brain m-App, a tablet-based application designed for home-based cognitive rehabilitation of frail subjects, addressing spatial memory, attention, and executive functions. This app exploits the potential of 360° videos which are well-suited to home-based rehabilitation. The Brain m-app is made up of 10 days of activities that include a variety of exercises. The activities were chosen based on those patients used to do during their clinical practice in the hospital with the aim to improve their independence and autonomy in daily tasks. The preliminary usability test, which was conducted on five older people, revealed a sufficient level of usability, however, the sample size was modest. Results from the clinical study with 10 patients, revealed that Brain m-App improved especially executive functions and memory performances.
AB - Cognitive frailty is defined as a clinical condition characterized by both physical frailty and cognitive impairment, without reaching the criteria for dementia. The major goal of rehabilitation intervention is to assist patients in performing ordinary personal duties without the assistance of another person, or at the very least to remove the need for additional support, using adaptive approaches and facilities. In this regard, home-based rehabilitation allows patients to continue an intervention begun in a hospital setting while also ensuring support and assistance when access to healthcare systems is limited, such as during the present pandemic situation. We thus present Brain m-App, a tablet-based application designed for home-based cognitive rehabilitation of frail subjects, addressing spatial memory, attention, and executive functions. This app exploits the potential of 360° videos which are well-suited to home-based rehabilitation. The Brain m-app is made up of 10 days of activities that include a variety of exercises. The activities were chosen based on those patients used to do during their clinical practice in the hospital with the aim to improve their independence and autonomy in daily tasks. The preliminary usability test, which was conducted on five older people, revealed a sufficient level of usability, however, the sample size was modest. Results from the clinical study with 10 patients, revealed that Brain m-App improved especially executive functions and memory performances.
KW - 360° video
KW - cognitive rehabilitation
KW - frailty
KW - virtual reality
KW - iPad app
KW - usability
KW - home-based rehabilitation
KW - 360° video
KW - cognitive rehabilitation
KW - frailty
KW - virtual reality
KW - iPad app
KW - usability
KW - home-based rehabilitation
UR - http://hdl.handle.net/10807/229453
U2 - 10.3389/fnhum.2022.898633
DO - 10.3389/fnhum.2022.898633
M3 - Article
SN - 1662-5161
VL - 16
SP - N/A-N/A
JO - Frontiers in Human Neuroscience
JF - Frontiers in Human Neuroscience
ER -