TY - JOUR
T1 - Being different: The transformative potential of virtual reality
AU - Riva, Giuseppe
AU - Wiederhold, Brenda K.
AU - Wiederhold, Brenda Kay
AU - Gaggioli, Andrea
PY - 2016
Y1 - 2016
N2 - The first attempts at using virtual reality (VR) to support clinical change are now more than twenty years old: in the early 90s different group of researchers used VR to counter different anxiety disorders, from acrophobia to fear of flying, from spider phobia to acrophobia. Since then, different researchers have embraced VR to integrate and extend actual assessment tool and treatments in behavioral health: VR has been successfully used in anxiety disorders, stress related disorders. obesity and eating disorders. and pain management. Nevetheless, VR technology is advancing quickly. Both Oculus Rift (http://www.oculus.com) and HTC (https://www.htcvive.com/) are showcasing high-quality VR experiences at reasonable price points - less than $2000 for a fully configured system - that are now widely available to consumers. This new situation is opening a new research area - Transformative Technology - that is trying to use the potential of virtuality for enhancing the process of personal change: by completely replacing the real environment - and even the real body - with a virtual one, it induces a high level of emotional engagement and sense of presence that can improve our chances of being different.
AB - The first attempts at using virtual reality (VR) to support clinical change are now more than twenty years old: in the early 90s different group of researchers used VR to counter different anxiety disorders, from acrophobia to fear of flying, from spider phobia to acrophobia. Since then, different researchers have embraced VR to integrate and extend actual assessment tool and treatments in behavioral health: VR has been successfully used in anxiety disorders, stress related disorders. obesity and eating disorders. and pain management. Nevetheless, VR technology is advancing quickly. Both Oculus Rift (http://www.oculus.com) and HTC (https://www.htcvive.com/) are showcasing high-quality VR experiences at reasonable price points - less than $2000 for a fully configured system - that are now widely available to consumers. This new situation is opening a new research area - Transformative Technology - that is trying to use the potential of virtuality for enhancing the process of personal change: by completely replacing the real environment - and even the real body - with a virtual one, it induces a high level of emotional engagement and sense of presence that can improve our chances of being different.
KW - Anxiety disorders
KW - Cardboard
KW - Computer Science (miscellaneous)
KW - Experiential interface
KW - Health care
KW - Medical simulation
KW - Neuroscience (miscellaneous)
KW - Psychology (miscellaneous)
KW - Rehabilitation
KW - Smartphones
KW - Virtual reality
KW - Anxiety disorders
KW - Cardboard
KW - Computer Science (miscellaneous)
KW - Experiential interface
KW - Health care
KW - Medical simulation
KW - Neuroscience (miscellaneous)
KW - Psychology (miscellaneous)
KW - Rehabilitation
KW - Smartphones
KW - Virtual reality
UR - http://hdl.handle.net/10807/119676
UR - http://www.vrphobia.eu/index.php?id=publications#annrev
M3 - Article
SN - 1554-8716
VL - 14
SP - 3
EP - 7
JO - Annual Review of CyberTherapy and Telemedicine
JF - Annual Review of CyberTherapy and Telemedicine
ER -