AVATARS AND YOUNG CONSUMERS’ INTERACTIONS WITH FASHION BRANDS IN THE METAVERSE

Marta Giovannetti*, Lala Hu, Barbara Kulaga, Elena Cedrola

*Autore corrispondente per questo lavoro

Risultato della ricerca: Contributo in rivistaArticolo di conferenza

Abstract

The increasing relevance of digital interactions, including virtual communication, metaverse and gaming, are stimulating the attention of consumers and companies. In particular, Generation Z and Alpha seem very attracted to these contexts and also seems to pay attention to the appearance and clothing of their avatar. The current research on the topic of identity and cultural identity in one's avatar is still limited, especially in the marketing field, but the growing trends in the manifestation of cultural identity that are spreading in the world of fashion suggest an increasing potential. This preliminary study aims at understanding the importance for young users to develop a virtual image of themselves and their identity in the metaverse. To address this objective, we collected semi-structured interviews with N=12 young consumers to investigate the ways and means of self-representation and whether young consumers would be interested in using or buying cultural or even folk clothing in the metaverse. The results provide managerial implications to the main metaverse platforms and also fashion brands.
Lingua originaleInglese
pagine (da-a)353-353
Numero di pagine1
RivistaGLOBAL FASHION MANAGEMENT CONFERENCE PROCEEDING
DOI
Stato di pubblicazionePubblicato - 2024
Evento2024 Global Fashion Management Conference at Milan - Milano
Durata: 11 lug 202414 lug 2024

Keywords

  • Avatar
  • Metaverse
  • Culture
  • Identity
  • Fashion

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