Abstract
VR effectiveness has been tested before in Anorexia Nervosa (AN) with full-body illusion. The embodiment of patients with AN into a different virtual body to modify their long-term memory of the body is a crucial factor for the onset and maintenance of this disorder. In this pilot study, we aimed to test the usability and User Experience (UX) of this VR-based protocol. Five Italian women with AN were embodied in a virtual body resembling their perceived body size from an ego- and an allocentric perspective while remembering episodes of their life related to their body. High levels of embodiment were reported while embodied in a virtual body resembling their real perceived body size for ownership (p<0.0001), agency (p<0.01), and self-location (p<0.01). Results from UX in terms of embodiment and personal opinion collected by the think aloud and patient's interviews show that patients with AN can benefit from using VR as a driver for assessing and modulating body image distortions in patients with eating disorders.
| Lingua originale | Inglese |
|---|---|
| pagine (da-a) | 171-175 |
| Numero di pagine | 5 |
| Rivista | Annual Review of CyberTherapy and Telemedicine |
| Volume | 18 |
| Stato di pubblicazione | Pubblicato - 2020 |
| Evento | CyberPsychology, CyberTherapy & Social Networking Conference 2020 - Online Durata: 23 set 2020 → 25 set 2020 |
Keywords
- Virtual reality
- anorexia nervosa
- user experience