Abstract
The ARCADIA VR project aims to improve ED treatment by seamlessly integrating state-of-the-art technological systems. Their initiative strives to create a versatile treatment model applicable across diverse care levels, ranging from outpatient to intensive inpatient settings, catering for patients of all ages. Leveraging advanced technologies and contemporary scientific tools, the project meticulously studies participants’ unique clinical profiles. The objective is to craft individualized, evidence-based treatments utilizing AI-driven VR devices and biosensors. Their design approach emphasizes a comprehensive treatment continuum, beginning with initial user interaction and extending to follow-up sessions, with a sharp focus on adaptability to various contexts and specific subgroups.
| Lingua originale | Inglese |
|---|---|
| pagine (da-a) | 930-932 |
| Numero di pagine | 3 |
| Rivista | Cyberpsychology, Behavior, and Social Networking |
| Volume | 26 |
| Numero di pubblicazione | 12 |
| DOI | |
| Stato di pubblicazione | Pubblicato - 2023 |
All Science Journal Classification (ASJC) codes
- Psicologia Sociale
- Comunicazione
- Psicologia Applicata
- Interazione Uomo-Macchina
- Informatica Applicata
Keywords
- Artificial Intelligence
- Feeding Behavior
- Humans
- Virtual Reality
- Virtual Reality Exposure Therapy
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