Arcadia VR: Assistance and Rehabilitation of Eating Behavior through Devices Based on Artificial Intelligence and Virtual Reality

Giuseppe Riva*, Anna Flavia Di Natale, Fabio Frisone, Chiara Rossi

*Autore corrispondente per questo lavoro

Risultato della ricerca: Contributo in rivistaArticolo in rivista

Abstract

The ARCADIA VR project aims to improve ED treatment by seamlessly integrating state-of-the-art technological systems. Their initiative strives to create a versatile treatment model applicable across diverse care levels, ranging from outpatient to intensive inpatient settings, catering for patients of all ages. Leveraging advanced technologies and contemporary scientific tools, the project meticulously studies participants’ unique clinical profiles. The objective is to craft individualized, evidence-based treatments utilizing AI-driven VR devices and biosensors. Their design approach emphasizes a comprehensive treatment continuum, beginning with initial user interaction and extending to follow-up sessions, with a sharp focus on adaptability to various contexts and specific subgroups.
Lingua originaleEnglish
pagine (da-a)930-932
Numero di pagine3
RivistaCyberpsychology, Behavior, and Social Networking
Volume26
DOI
Stato di pubblicazionePubblicato - 2023

Keywords

  • Artificial Intelligence
  • Feeding Behavior
  • Humans
  • Virtual Reality
  • Virtual Reality Exposure Therapy

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