Abstract
If 2016 has been a golden year for virtual reality, there is reason to believe that the coming
year may be even better. According to a recent market forecast by the International Data
Corporation (IDC), worldwide revenues for the augmented reality and virtual reality market
are projected to grow from $5.2 billion in 2016 to> $162 billion in 2020. With virtual reality
becoming a mass product, it becomes crucial to understand its psychological effects on
users.
| Lingua originale | Inglese |
|---|---|
| pagine (da-a) | 138-139 |
| Numero di pagine | 2 |
| Rivista | CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING |
| Volume | 20 |
| DOI | |
| Stato di pubblicazione | Pubblicato - 2017 |
Keywords
- Applied Psychology
- Communication
- Computer Science Applications1707 Computer Vision and Pattern Recognition
- Human-Computer Interaction
- Social Psychology