An Open Research Community for Studying Virtual Reality Experience

Risultato della ricerca: Contributo in rivistaEditoriale in rivista / quotidianopeer review

5 Citazioni (Scopus)

Abstract

If 2016 has been a golden year for virtual reality, there is reason to believe that the coming year may be even better. According to a recent market forecast by the International Data Corporation (IDC), worldwide revenues for the augmented reality and virtual reality market are projected to grow from $5.2 billion in 2016 to> $162 billion in 2020. With virtual reality becoming a mass product, it becomes crucial to understand its psychological effects on users.
Lingua originaleEnglish
pagine (da-a)138-139
Numero di pagine2
RivistaCYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING
Volume20
DOI
Stato di pubblicazionePubblicato - 2017

Keywords

  • Applied Psychology
  • Communication
  • Computer Science Applications1707 Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Social Psychology

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