If 2016 has been a golden year for virtual reality, there is reason to believe that the coming year may be even better. According to a recent market forecast by the International Data Corporation (IDC), worldwide revenues for the augmented reality and virtual reality market are projected to grow from $5.2 billion in 2016 to> $162 billion in 2020. With virtual reality becoming a mass product, it becomes crucial to understand its psychological effects on users.
- Applied Psychology
- Computer Science Applications1707 Computer Vision and Pattern Recognition
- Human-Computer Interaction
- Social Psychology