An Immersive Virtual Reality Game for Predicting Risk Taking through the Use of Implicit Measures

Carla De-Juan-Ripoll*, José Llanes-Jurado, Irene Alice Chicchi Giglioli, Irene Alice Margherita Chicchi Giglioli, Javier Marín-Morales, Mariano Alcañiz

*Autore corrispondente per questo lavoro

Risultato della ricerca: Contributo in rivistaArticolo in rivistapeer review

Abstract

Featured ApplicationThe tool presented in this article can be applied as an ecological measure for evaluating decision-making processes in risky situations. It can be used in different contexts from both Occupational Safety and Health practices and for research purposes.Risk taking (RT) measurement constitutes a challenge for researchers and practitioners and has been addressed from different perspectives. Personality traits and temperamental aspects such as sensation seeking and impulsivity influence the individual's approach to RT, prompting risk-seeking or risk-aversion behaviors. Virtual reality has emerged as a suitable tool for RT measurement, since it enables the exposure of a person to realistic risks, allowing embodied interactions, the application of stealth assessment techniques and physiological real-time measurement. In this article, we present the assessment on decision making in risk environments (AEMIN) tool, as an enhanced version of the spheres and shield maze task, a previous tool developed by the authors. The main aim of this article is to study whether it is possible is to discriminate participants with high versus low scores in the measures of personality, sensation seeking and impulsivity, through their behaviors and physiological responses during playing AEMIN. Applying machine learning methods to the dataset we explored: (a) if through these data it is possible to discriminate between the two populations in each variable; and (b) which parameters better discriminate between the two populations in each variable. The results support the use of AEMIN as an ecological assessment tool to measure RT, since it brings to light behaviors that allow to classify the subjects into high/low risk-related psychological constructs. Regarding physiological measures, galvanic skin response seems to be less salient in prediction models.
Lingua originaleEnglish
pagine (da-a)N/A-N/A
Numero di pagine15
RivistaAPPLIED SCIENCES
Volume11
DOI
Stato di pubblicazionePubblicato - 2021

Keywords

  • eye tracking
  • galvanic skin response
  • implicit measures
  • impulsivity
  • personality
  • risk taking
  • sensation seeking
  • virtual reality

Fingerprint

Entra nei temi di ricerca di 'An Immersive Virtual Reality Game for Predicting Risk Taking through the Use of Implicit Measures'. Insieme formano una fingerprint unica.

Cita questo