Abstract
The standard tools for the rehabilitation of reading skills in children with developmental dyslexia do not usually include body movements. However, literature suggests that movement could represent an aid for those children who have difficulties in facing demanding and uninspiring treatments. Given this, this study presents a novel immersive Virtual Reality (VR)-based treatment that includes a sublexical rehabilitation method for dyslexia. In the training environment, the child is asked to walk around and perform arm movements to select the accurate response to reading-based exercises. It is expected that the use of such application could increase children’s engagement and sustained attention, thus leading to improved rehabilitation outcomes.
Lingua originale | English |
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pagine (da-a) | 165-169 |
Numero di pagine | 5 |
Rivista | Annual Review of CyberTherapy and Telemedicine |
Volume | 18 |
Stato di pubblicazione | Pubblicato - 2020 |
Keywords
- Immersive virtual reality
- Reading
- Rehabilitation
- dyslexia