The essay analyses the experiences of death in virtual reality video games or similar interactive experiences. The goal is to trace the effects of these immersive images – especially when combined with certain game design structures – in their influence on the possible cultural rethinking of death, through a perspective focused on the aesthetic component of game studies, on game design and on emotional movement design. The discussion is introduced by an analysis of the recent evolution in the perception of death, followed by an overview of some currents representative of death in video games, to finally reach the experience of virtual reality, between established market logics and experiments that could provide new fields of application of Death Education.
|Translated title of the contribution||[Autom. eng. transl.] Virtual Death: immersive videogame images and perception of death|
|Number of pages||15|
|Publication status||Published - 2020|
- first person
- prima persona
- video game
- virtual reality