Abstract
[Autom. eng. transl.] The contribution makes a sociosemiotic and art history dialogue dialogue with the videogame and gamification practices in the hciave of a critical aesthetic towards the rhetoric of the playfulness of social practices, especially of purchase and commerce
Translated title of the contribution | [Autom. eng. transl.] Video game, art and gamification |
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Original language | Italian |
Title of host publication | L’immagine videoludica. Cinema e media digitali verso la gamification |
Editors | Antonio Catolfi, Federico Giordano |
Pages | 153-164 |
Number of pages | 12 |
Publication status | Published - 2015 |
Keywords
- Contemporary Arts
- Gamification
- Ludicizzazione
- Semiotics
- Videogame
- Videogioco