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Video games as learning tools at school: parents’ attitude

  • Claudia Carissoli*
  • , Daniela Villani
  • , Melissa Caputo
  • , Stefano Triberti
  • *Corresponding author

Research output: Contribution to journalConference articlepeer-review

Abstract

Interest in video games for educational purposes is continuously increasing. According to the Technology Acceptance Model, attitude toward a technology is an important factor to its adoption. Up to now, a few studies have investigated the attitude of students and teachers towards video games as learning tools, but almost none have addressed parents' perspectives. This study investigates parents’ attitudes towards video games at school. Participants show a mildly favourable opinion about video games at school, but so me doubts still emerge about video games usefulness. More, experience in using video games influences parents’ attitude: specifically, gamers consider video games more useful at school and show a clear preference of school adopting them than non-gamers
Original languageEnglish
Pages (from-to)189-191
Number of pages3
JournalAnnual Review of CyberTherapy and Telemedicine
Publication statusPublished - 2017
Event22nd Annual CyberPsychology, CyberTherapy & Social Networking Conference - Wolverhampton, England
Duration: 26 Jun 201728 Jun 2017

Keywords

  • Attitude
  • Video games

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