Abstract
The essay suggests a reflection on the aesthetic evolution of simulation video games, paralleling it to that of iper-realism in art. An aesthetic rooted in technology tends to be subject to a technological type of development, more than to a cultural one.
| Translated title of the contribution | [Autom. eng. transl.] As true as in a game. Aesthetic problems around the videogame |
|---|---|
| Original language | Italian |
| Title of host publication | Neoludica. Art Is a Game 2011-1966 |
| Editors | DEBORA FERRARI, Luca Traini |
| Pages | 76-81 |
| Number of pages | 6 |
| Publication status | Published - 2011 |
Keywords
- aesthetics
- gioco
- video game
- videogame
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