[Autom. eng. transl.] The article aims to reflect on some pseudo-historical video games, and in particular on analytical cases that combine the anthropomorphism moe to gacha mechanics. These specific cases make it accessible to communities of enthusiasts extremely nourished by the imaginations in which the fetishization of the past becomes the only possible way to revisit the history. Reflecting on these precise declensions is an opportunity to notice how the commodification of the past, put into the perspective of playful collecting mechanics, may on the one hand stimulate their study as much as, on the other, imply a series of risks from a historiographical point of view, relating to processes of 'consumption' of history influenced by subcultures in which these video games are produced and circulated.
|Translated title of the contribution||[Autom. eng. transl.] Marrying a Z23: fetishization of the past and moe anthropomorphism with historical background in the video game|
|Number of pages||19|
|Journal||DIACRONIE. STUDI DI STORIA CONTEMPORANEA|
|Publication status||Published - 2021|