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Raccordare mondi possibili: Transmedialità, videogioco e problemi di canone

Translated title of the contribution: [Autom. eng. transl.] Connecting possible worlds: transmedia, video game and canon problems

Research output: Contribution to journalArticlepeer-review

Abstract

The paper further expands the canon analysis paradigm developed in Tarantino and Tosoni 2010, dealing with transmedia storytelling universes centered upon videoludic texts. The tripartite analysis we proposed in 2010 is applied and augmented with an in-depth analysis of critical cases which push our categories to the limit (the Pokèmon, Resident Evil, Zelda, Mario and Mass Effect universes). The proceedings show that our categories of static, partial and dynamic canon, and our centre-periphery spatialization principle, appear to work also on these cases.
Translated title of the contribution[Autom. eng. transl.] Connecting possible worlds: transmedia, video game and canon problems
Original languageItalian
Pages (from-to)173-183
Number of pages11
JournalComunicazioni Sociali
Volume2013
Publication statusPublished - 2013

Keywords

  • Canon
  • Transmedia Storytelling
  • Videogames

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